Still testing this with my group of friends, but would love some feedback / balancing suggestions! D&D does not have a fun or interactive crafting system so I wanted to try my own homebrew.So I made a crafting system much like an MMO, with Blacksmithing, Tailoring, Alchemy etc. It uses its own materials which drop from monsters. I programmed a system to make it all automatic, this is where I really need some help tweaking it.
6 unique professions with a leveling up system!
General: Create unique items and trinkets
Cooking: Hundreds of recipe's with randomized stat bonuses
Blacksmithing: Upgrade and craft weapons
Tailoring: Repair and enchant armor
Alchemy: Randomized potion and poison brewing
Scribing: Create Scrolls from all 9 Tiers
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